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 Binding Kido spells (bakudo)

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Male Number of posts : 79
Age : 27
Location : Switzerland
Registration date : 2009-08-02

PostSubject: Binding Kido spells (bakudo)   Mon Aug 03, 2009 5:02 pm

Bakudo spells tables

level 1
Binding spell 3 Hikari no Mekurumeku (Blinding Light) an immediate flash blinding its target with a flare of white light. It is useless as anything but a short distraction or to create a short breather.
Incantation: "The angel guarding the gates of sun! Extend your hand, bring forth your fire and light and illuminate those within the darkness!"
Binding spell 1 Sai (塞, Restrain) Locks a target's arms in place behind their back. Incantation: unknown.
Binding spell 4. Hainawa (這縄, Crawling Rope) An energy rope that entangles the target's arms. Incantation: unknown.

level 2
Binding spell 8. Seki (斥, Repulse) a ball of reiatsu appear on the user body, anywhere, when his ball meets an opposing force of equal or less strength, the opposing force is rebounded away: unknown.
Binding spell 9. Geki (撃, Strike) Engulfs the target in red light, completely paralyzing them. Incantation: "Disintegrate, you black dog of Rondanini!! Look upon yourself with horror and then claw out your own throat!"
Binding spell 9. Hōrin (Disintegrating Circle) Causes an orange hued tendril with spiraling yellow patterns to erupt from the users hand and attempt to trap a target. The end of it remains in the hands of the user allowing them to control the path of the tendril before and after capture. The Kidō is able to connect with another one of itself if both have captured a target and bind them together. Incantation: "Disintegrate, you black dog of Rondanini!! Look upon yourself with horror and tear out your own throat!"

level 3
Binding spell 12Fushibi (伏火, Ambush Flare) A Kidō net that has entangled her opponents. Can be combined with destructive spells as it channels the attacks e.g red fire or bound lightning Incantation: unknown.
Binding spell 21. Sekienton (赤煙遁, Red Smoke Escape) Creates a blast upon activation and is used like a ninja's smoke bomb. Incantation: unknown.
Binding spell 22. Kyōmon (鏡門, Mirror Door) Creates a glass-like barrier around the user which is difficult to break from the outside, but quite simple to break from the inside. it reflects energy blasts form outside no matter the power.
binding spell 24 Severing Labrynth A spell that causes an incoming projectile to be split into several pieces without losing its momentum along the way. The smaller pieces bounce from solid walls of kido until they are all made to avoid the caster
Binding spell 26. Kyakko (曲光, Curving Light) Hides the target from sight, by bending light. The spell has the ability to totally hide the presence and reiatsu of the user or specified object. Incantation: unknown.

level 4
Binding spell 30. Shitotsu Sansen (嘴突三閃, Beak-Piercing Triple Beam) Forming a golden triangle with one's finger, it shoots three beams of light that pin the target to one place on a surface, slamming into his or her body in three places in a shape of a perfect triangle. Incantation: unknown.
Binding spell 32 Mud prison when the caster places the index and middle finger on the floor, the ground below the target grows soft, turning to mud. The mud crawls up the targets legs, binding them in place as if it were very thick glue. The mud continues to flow until it completely covers the legs (which takes about 4 seconds total), it then keeps the target locked in place until they break free with brute force this is possible. incantation: unknown
Binding spell 33 Reverse Demon (反鬼, hanki?)[27] — This technique nullifies an opponent's kidō by hitting them with a perfectly opposite surge of energy. Yoruichi uses this against Soifon's shunkō.
Binding spell 37. Tsuriboshi (吊星, Suspending Star) Creates a star-shaped cushion of Spiritual Energy, which anchors it to nearby objects with "ropes" of spirit particles. It can stop falling objects, acting like a safety net. Incantation: unknown.
Binding spell 39. Enkosen (円閘扇, Arc Shield) Summons a shield of condensed reiatsu to block opponents' attacks. Incantation: unknown.
binding spell 35 Polymorph. Allows the user to do a youruichi and transform into an animal, although using this spell keeps all items such as clothin and zanpakuto with you, in that form, so when you revert you go back to having a sealed zanpakuto and clothed. it has no real use except to escape. But the creature you turn to is the same each time, and should be stated in your profile. your reiatsu is also perfectly masked in this state.

level 5
Binding spell 41 Black Wind Works by forcefully ejecting the target and all surrounding beings away from the user. When activated, a large burst of black wind will shoot from the user in all directions. The wave acts as a barrier and pushes away all things in the user's way like two same pole magnets would push away from each other. The distance ejected from varies between 3-10 yards depending on difference in power. Incantation “Surround, Dark Wind! Protect the fragile soul and wash away all ill intent."
Binding spell 45. Punishing chains. Winding chains of pure reiatsu flow out of the casters arms and out of the groud, wrapping around the opponent and covering their body completely.
binding spell 47 mind link. symbols are drawn onto the user, and matching symbols on the recipent/recipents. once done the user can mentally communicate with those linked through symbols, and they can talk back. the user can also if a recipent allows it, see what the recipient is seeing. note if you are using their eyes you cannot see whats in front of you body, although you may still sense your surroundings.

level 6
Binding spell 56. Death Rose Description: The user forces their reisatsu in to the earth. Four large vines shoot up around the general proximity of the target. The vines circle the target and begin to twist as they shoot up high into the sky, large thorns protrude out of the sides of the vines and digging into the body of the captured. Incantation: unknown
binding spell 57 mirror prison Creates a glass-like barrier around the enemy which is difficult to break from the inside and also reflects all forms of energy used within it.
Binding spell 58. Kakushitsuijaku (摑趾追雀, Summoning of the Tracking Sparrows) Tracks and locates any spiritual force the user focuses on. To activate it, the user must draw a circle on the ground, cut into four parts with a specific character in each. The incantation animates the circle, causing various numbers to appear within until the specific set is found. The number set seems to be a variation on longitude and latitude. Incantation: "Heart of the south, eye of the north, finger of the west, foot of the east, arrive with the wind and depart with the rain."

level 7
Binding spell 61. Rikujōkōrō (六杖光牢, Six Rods Prison of Light) Summons six thin, wide beams of light that slam into a target's midsection, holding them in place. The target is then unable to move any part of their body including the parts that were not struck by the beams. Incantation: "Carriage of Thunder. Bridge of a spinning wheel. With light, divide this into six!"
Binding spell 62. Hyapporankan (百歩欄干, Hundred Steps Fence) A rod formed of energy is thrown towards the target before it disintegrates into numerous short rods which are used to pin the target to the surroundings and render them immobile. Incantation: unknown
Binding spell 63. Sajo Sabaku (鎖条鎖縛, Locking Bondage Stripes) Similar to Bakudō No. 4, but stronger, this spell binds the arms of a target. Incantation: unknown.
binding spell 65 Hold from Memory A binding kido that is used in a range closer than most. After a user grabs hold of an opponent this kido can be made to maintain the affect of a grab after the user releases the target.

level 8
Binding spell 73. Tozanshō (落下クリスタルマウンテン, Falling Mountain Crystal) Creates an inverted pyramid-shaped barrier around the caster. Incantation: unknown.
Binding spell 75. Gochūtekkan (五柱鉄貫, Quintet of 1 kan Iron Pillars) Summons five incredibly tall and thick pillars which are connected to each other by chains to pin a target to the ground. Incantation: "Walls of ironsand, a priestly pagoda, glowing ironclad fireflies. Standing upright, silent to the end."
Binding spell 77. Tenteikūra (天挺空羅, Heavenly Rickshaws in Silken Air) Transmits messages mentally to anyone within an area of the caster's choosing. In addition to reciting the spell, the user must draw specific markings on their arms, which are animated by the spell to convey the messages. The messages can be spoken either by the caster or by another within the vicinity of the caster. Incantation: "Black and white net. Twenty-two bridges, sixty-six crowns and belts. Footprints, distant thunder, sharp peak, engulfing land, hidden in the night, sea of clouds, blue line. Form a circle and fly though the heavens."

level 9
Binding spell 81. Danku (斷空, Splitting Void) Creates an energy barrier in the form of a rectangular wall.
it is capable of stopping destructive spells up to #89.
Incantation: unknown.

level 10
Binding spell 99, Part 1. Kin (禁, Seal) Binds the arms of a target to their back like Bakudō #1, but with spiritual fabric and iron shafts or ties the target's arms on the back in addition to wrapping the spiritual fabric around the entire body, and continues to pin the target with the spiritual fabric stacked to the ground around the target with several iron shafts in an "X" shape. Incantation: unknown
Binding spell 99, Part 2. Bankin (卍禁, Great seal) This spell covers the target from head to toe with spiritual fabric (First Song), stabs them with numerous metal bolts (Second Song), and then smashes them with an immense metal cube (Final Song).
Incantation: First Song: Halting Fabric (初曲・止繃, Shokyoku: Shiryū). Second Song: Hundred Linked Bolts (弐曲・百連閂, Nikyoku: Hyakurensan). Final Song: Great Seal of 10,000 Forbiddings (終曲・卍禁太封, Shūkyoku: Bankin Taihō).
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