Bleach - The black era
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Yo this is the Black era of bleach enjoy.
 
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 combat in the rp

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Evenar

Evenar


Male Number of posts : 248
Age : 33
Registration date : 2009-08-02

combat in the rp Empty
PostSubject: combat in the rp   combat in the rp EmptySun May 23, 2010 8:50 am

ok, i will have said stat purposes elsewhere, but i will keep posting it in different places, to make sure people get it.

to cause damage, first you must recognise, are you hitting them with your weapon, or with a reiatsu based attack.
if it's your weapon, you use strength, if it's a reiatsu based atatck, use your reiatsu control. some techniques will state what you use, but that is the general rule.
you then subtract their endurance, and if the number is still positive, take that away form their hp.
so a strength of 15 against an endurance of 10, will do 5 hp damage.
(also remember to take into account where they are hit, a cut to tendons in a leg, while they may only take 5hp damage, they will still be inconvenienced in the fight)

to hit, you must first work out what you are using, a weapon, your fists, or an energy attack.
most energy attacks will use your kido/cero stat, even if they aren't kido or cero, it's just to simplify things.
weapons will use swordsmanship, even if they aren't a sword.
fists will use unarmed. a note on this, if you use a sword, but decide to punch with your fist while holding the sword, use unarmed for that attack.
you than compare the stat to your opponents agility, if you beat it, you land a hit, how well you beat it dictates how good the hit is, like direct, or just glancing, use your own discretion for that.
so it's kido/cero/swordsmanship/unarmed, vs agility to hit.
please remember direction of incoming attack, if for instance you are against two people, and beat them both in agility, don't just auto dodge any well timed attack they have, and if someone attacks from behind, don't just auto dodge because you have a tiny bit mroe agility, use your own discretion with things like this.

shunpo and sonido, used to run away from, or around your opponent. so you can strik at them, shunpo aroudn to their back, and strike again, run backwards shotting w/e you use, ect.
use shunpo/sonido vs shunpo/sonido, to see if your opponent can keep up with you decently, it also shows if they can follow your shunpo movements.

most things you should also use a bit of common sense with as well, while injuries to lungs and the heart don't seem fatal in bleach anymore, which can actually be explained based on some information in very early chapters, injuries to the central nervous system are.
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