Bleach - The black era
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 techniques in the rp

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Evenar

Evenar


Male Number of posts : 248
Age : 33
Registration date : 2009-08-02

techniques in the rp Empty
PostSubject: techniques in the rp   techniques in the rp EmptyWed May 19, 2010 1:28 pm

here we list all the special techniques you can earn. their are stat requirements for most of them.
a note on the stat requirments, they are going by your base stats, so not your earned stats for certain ranks. so fully captain, getting 15 in everything, won't neccessarily be able to use shunko, unless all relevant stats are built to 10 as a base.
the extra stats for rank are just to improve chances to hit and damage, they will not earn you techniques.

kido
your kido stat determines how much kido you know. for every point in kido you get any one spell. so yes a lv1 can get black coffin, but they probably wont be able to use it. also, earned stats due to rank in kido, do not give extra kido spells, they just make it easier to hit with kido. so a captain won't get 15 kido spells for free.

to hit with kido you use your kido stat for chance to hit, vs their agility.
for damage you use your reiatsu control vs their endurance

the level of the spell effects the strength and reiatsu cost. multiply the level by your reiatsu control for total strength.
multiply the level by 5 for reiatsu cost.

binding kido is different. the opponent uses their strength and reiatsu control to try and break it, and each subsequent post it gets easier.
so lets say a bindign spell of total strength 25, hits a person with strength 10 and reiatsu control 5 (15 in total)
they take 15 from the strenght of the binding in their first post in the spar, then in their second post they take another 15 off , reducing it to -5, and thus breaking free of the binding.

non chanted spells are at half strength


cero
uses yuor cero stat to determine chance to hit, and reiatsu control for damage. costs 5 reiatsu to use.

bala
earned at cero stat of 5
double your cero skill for chance to hit, but half reiatsu control for damage costs 5 reiatsu

gran rey cero
earned at cero 10, must be an arrancar
4x your reiatsu control stat for damage, half your cero stat to hit costs 20 reiatsu

cero obscuras
earned at cero 20 must be an arrancar and be released.
4x your reiatsu control for damage, 2x your ceor stat to hit. costs 40 reiatsu to use

spiritual slash
cutting the air with your very spiritual pressure, like zaraki often does, or when he cut that building in half
earned at strength 10 and reiatsu control 10
half of your strength+reiatsu control, for damage, uses swordmasnhip skill as chance to hit

shunko
the user causes energy to surge through their body, which exlodes out and covers their body in a dense energy blanket, enhancing strength speed and endruance. any clothing on their back and arms is blown away.
earned at, agility/shunpo/unarmed/kido/reiatsu control of 10, each
adds your reiatsu control stat to, strength, agility, endurance,unarmed,kido uses 5 reiatsu a post
also gives you a powerful energy blast, that uses your kido stat to hit, and 3x your reiatsu control for damage, which costs 10 reiatsu to use
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